

Syrup Castle has no spikes, but plenty of lava.

While these tiles are technically used, the lower half is always obscured by the status bar. The last one seems to be a variant of the bottom part of the wooden boards seen on walls. Those tiles are loaded at the last part of Course 1 but never used. The final game opts to use waterline tiles instead, which helps explain how the penguin boss is getting those shell helmets. The frozen platform used in the Sherbet Land boss area has an extra row of tiles that aren't used. Ladder tiles very similar to the ones in Course 2, but with different graphics. Interestingly enough, the empty tile is not the one used everywhere else.Įven this spike with unique graphics didn't make the cut. Ladder tiles using Course 2's main tileset. They were replaced in the main block tileset with the switch block graphics. The first is an intermediary cracked block that probably would have appeared as Small Wario (you'd have to hit the block two more times to break it), while the second is an alternate version of the skull that appears above stage entrance doors. This also features Mario's head, a leftover from the status bar in Super Mario Land 2. In the Course Intro, Time Over and Game Over screens the whole alphabet is present even though it isn't used in its entirety. (Source: McHazard, Original TCRF research) Unused Graphics Font
